5e whip feat
In the right hands, this could be a lethal and unexpected combination. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Then reduce the number of maneuver to dice to 1. is it that they simply can't move further away? Your ki point maximum increases by 1. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. @jgn A campaign where one of my players wants to use a whip all the time. ), @NautArch That's correct. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? *Plus Blinding Attack and Disabling Attack from this list. The first benefits are straightforward. Oh, and the best part of the weapon is the fact that you can castDisintegrate. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Do I need a thermal expansion tank if I already have a pressure tank? Thanks! Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Hey I mean, any excuse I can have to play a battle master is worth it! A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Ok, yeah I think your version is pretty good and seems more realistic too. Which should be the dominant model here. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. You regain your expended superiority dice when you finish a short or long rest. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Its also a holy weapon made specifically to, you guessed it, kill vampires. If theres no benefit from combining them players will be resentful. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Now then, the rules for dual wielding in 5e are pretty straight forward. It holds a maximum of 3 charges of the paladinsDivine Sense ability. Message PHB: Too situational. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. I think this is balanced enough to at least give some playtesting to. It made me think of important details. But thats less fun! Also, just to clarify, do you want this to only work when they hit with their attack? Lucky 4. Let's stay in touch! This opens up the possibility of a Dexterity-based grappler. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. How do I grapple/drag an unconscious ally? Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) If you want this to be balanced you should replace the reaction attack with something else. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Swashbuckler Thats the one I meant. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Are there other ways I could really bring this character idea to life? Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Thanks for the feedback! One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Does he make a contested check against mine? Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Also available on Fantasy Grounds. Grapple 2. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Plus one superiority die alone is a bit underwhelming. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Are monks able to substitute Dexterity for Strength when making Grapple checks? Hmm I think it is okay. I didn't think the specification was necessary. All bullets stacks. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Press question mark to learn the rest of the keyboard shortcuts. I really want whips to be viable. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Mage Hand PHB: Take the Telekinetic feat instead. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". You get a +1 bump to either your Constitution or Wisdom ability score. But I believe there is more to gain. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Disarm / Push / Pull / Bind / Damage must be stated. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. July 13th, 2020. JavaScript is disabled. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Who wins a Grapple contest if the checks tie? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. But I think DMs can make a call about whether this extended range would include those extras. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. It may not display this or other websites correctly. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Any thoughts on how I could optimize using a whip? You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. You gain a +1 bonus to attack rolls made with whips. Thanks. Ghost Rider can even magically extend the length of the chain. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. )The)math . When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. That was the intention. Components: V, S, M (area of dim light or darkness). Anyway, thanks for the opinion. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Is it Unearthed Arcana or in a book? For any melee character withextra attack,a whip does pull-ahead in the long run. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? I LOVE THIS ADVENTURE!. My primary intention is to disarm. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Not bad. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. -Disarm: Succeeds, item drops at Players feet In fact, its probably one of the cooler uses of a whip. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. This is the main reason why I created the feat. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. ), I dont think the additional range overpowers them. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Swashbucklers, youre welcome! Select a feat from the list to view it here: Manage Homebrew . You are a dangerous opponent while weilding polearms. Well the wording could use some fixes, but balance-wise it seems fine. How would it combine with that subclass and the Defensive Duelist feat? My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Is this homebrew Whip Specialist Fighting Style balanced? Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Powered by WordPress & Theme by Anders Norn. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. A class without access to other reach weapons now has one that they can rely upon. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. You are at your best keeping your opponents at bay. This way you essentially get a +2 weapon with a small, flavorful perk. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Tags: Damage Control Combat Basic Rules It feels more fun. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone.
Wbal Radio General Manager,
Fastpitch Softball Teams Looking For Players In Tennessee,
Articles OTHER
5e whip feat