Nov 04

skyrim wyrmstooth oblivion gate

Replaced the marauders in the pressure plate room of the refectory with adventurers. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. Hey there, Sofie (Windhelm Hearthfire urchin) is walking around in the snow in just her underwear. The powerful open-source mod manager from Nexus Mods. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. No worldspace or cell edits. Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it. videogame_asset My games. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. Adjusted acoustic settings for several interiors to better match the type of location. Minimal patching required. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. Added an option to the MCM to alert you when Wyrmstooth starts up in the background. So just to make sure, I need to download the patch if I also haveBeyond Skyrim Bruma installed? Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Excluded the mannequins in Fort Valus Muster from bard audiences. Dragonbone Barbarian Armors adds a sense of rustic brutality to one's armor collection that is. If you do not see your name here or in our staff credits and should be - please let us know as soon as possible and we will rectify that. Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow. Added an option to turn off Autosaves in the MCM. Journey is designed to look and run beautifully, even on lower end systems. Improved the audio of the bard performances. Has anyone else encountered something similar or the same? Copyright 2022 Robin Scott. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. Added 3 dragon mounds corresponding to the 3 dragons you fight on the island. Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent. The People of Skyrim Complete Wyrmstooth Additional Patch Notes: Patches are all in esl (espfe) format. It has also been completely cleaned and updated with all the current fixes from RWT and Wyrmstooth. Adds craftloot, sort and storage system support. Made his Drain Life spell stronger to compensate. Increased the priority on Theodyn's sleep package. Please and thank you. The guard barracks at Stonehollow are now flagged as a public area. One of them has a hint for getting the gate open. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. You can now sleep in the dockmaster's house if you need to. Day/Night soundtracks should no longer play over dungeon soundtracks. Fixed a flickering light issue in Fort Moonwatch Muster. Skyrim Special Edition. "Ready for one of the most incredible mods ever made for Skyrim?" Lorumend now charges 10 gold per song request. You can now invest in Hulgard's shop if you have the Investor perk. Assuming that the only BSAs that will have facegen files for these kids are provided by either 3DNPC or this patch, some other mod has a loose version of the same files and is overwriting. Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. It has been properly ported from Skyrim LE using the CK and merged with the waves option. Ulfgar's crime faction wasn't properly assigned. Only necessary if you install the Bruma option, Required for the Beyond Skyrim Bruma patch, soft requirement (highly recommended) - replacer with no dependancy available in misc section, only required for Beyond Bruma patches, drinks and places to wake up. All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity. optional file for the effects of water, also install watercolor, "Realistic Water Two.esp" is required as a master file. You have something overwriting my patch. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. The mod will still function fine without them. Added three new reveal tracks at various points in Wyrmstooth Barrow. Create and upload as you see fit. I mean you could try using the Bruma encounter zones without Bruma. -mXr Skyrim mod reviews "It's definitely a lot of fun and very rewarding" -Brodual "Best. It has been properly ported from Skyrim LE using the CK and merged with the waves option. Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island. Scaling is based on the damage output of the player's currently held weapon. Fixed a few minor object placement issues. Hope that helps you fix your issue. Fixed Signy's new trespass and flee dialogue. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Remastered voice acting for the Argonian NPCs. Log in to view your list of favourite games. Added 20 new day and night exploration palette tracks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Halgari joins Nexus Mods to help shape the future of Vortex. Upload these elsewhere and link to them within the posted Bug Report. The powerful open-source mod manager from Nexus Mods. Copyright 2022 Robin Scott. Valstadt can no longer be staggered in combat. Faelor's AI is now forced to re-evaluate immediately after being dismissed. Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Faelor now does a bit more damage to enemies in combat. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. The powerful open-source mod manager from Nexus Mods. Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. 4 Dragonbone Barbarian Armors.This is a great mod, mostly because it takes the dragon element of Skyrim and does something quite useful with it. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Added new music for the intro boat ride sequence. Removed a merchant chest and faction assigned to Elmera that she was not using. Fixed a roombound issue in Bloodfrost Burrow. Fixed an issue with the Spriggan Matriarch's model being invisible. Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed. Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Our guides provide detailed, well-tested build instructions for a very stable game It has also been completely cleaned and updated with all the current fixes from RWT and Wyrmstooth. Remastered the Mudcrab Merchant's dialogue. Made a few changes to the lighting in Fort Valus muster. "This place makes you want to play the game." Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. Having too many can actually degrade performance. This mod is not opted-in to receive Donation Points. I went all over the vale looking for the kids everywhere too, they are not there. Fixed an overlapping dresser in Fort Moonwatch Quarters. Moved the Fort Valus staff over to PlayerFaction from WEPlayerFriend to try and fix a weird issue where the player would be flagged as trespassing when trying to sleep in Fort Valus Muster despite that cell being marked as a public space. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Redesign of the museum gate. Expenses Transparency & Stats. So I'm having this issue as well, though I don't have3DNPC installed. Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. Required for the Cyrodiilic College of Whispers add-on. The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face. "Ready for one of the most incredible mods ever made for Skyrim?" LOOSE FILES ALWAYS OVERWRITE ARCHIVES, LOAD ORDER DOESN'T MATTER. No cell/worldspace edits. Removed BSHeartland - Meshes.esp for easier installation. Sneaking past without paying will make them hostile. Why Loot is doing this I don't know. Fixed an overlapping dresser in Fort Moonwatch Quarters. Fixed a performance issue in the dockmaster's house. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. Added three new reveal tracks at various points in Wyrmstooth Barrow. Entered the city by the dock gate and there's Sofie - still in her undies. Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only. Log in to view your list of favourite games. The marauders at Cragwater are no longer immediately hostile. I went down into the cave, got to the area where the big boss was supposed to be, there were no kids in sight. If experiencing water clipping through other planes of water that have been placed on top, please report the location of the issue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth. I hope this doesn't surprise you, that you need this. Copyright 2022 Robin Scott. This feature will require SKSE and SkyUI. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Made some adjustments to Vulthurkrah's combat style. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. ; Updated the Fort Valus staff are now set up to ignore friendly hits. The ghostly figures at each of the vale's stations will not talk to me either. "This place makes you want to play the game." Damn. Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Other custom waters, like the Void's "blood" water, have not been included since they will likely require a more custom touch. The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. Fixed an issue where Vulthurkrah wasn't leaving the Luminatory if the player pressed the button to open the elevator before he could fly away. Faelor's AI is now forced to re-evaluate immediately after being dismissed. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. Replaced the marauders in the pressure plate room of the refectory with adventurers. Kids have started showing up with black adult faces. Made his Drain Life spell stronger to compensate. Removed the 'Marked For Death' shout from Vulthurkrah. Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth. Optional. "If you don't like the Dragonborn Gallery, you don't like Skyrim Modding. Fixed a few mistakes in Alberthor's subtitles. This should improve performance around the island. Map Flip for Beyond Reach Thank you for your time!!! Adds craftloot, sort and storage system support. Dark Forest of Skyrim SE - Beyond Reach: GV's TrueHUD Boss Bar Integration for various Quest and New Lands Mods: High Poly NPCs - Wyrmstooth and Beyond Reach: the latest version: Legacy of the Dragonborn - Craftloot Sort and Storage FormList Patches (FLM) Adds craftloot, sort and storage system support. No cell/worldspace edits. Remastered the Mudcrab Merchant's dialogue. Mod. Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Reduced the volume of the new flute performances. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Log in to view your list of favourite games. Does anyone know how to fix a problem when Wet and Cold gives a regular hood to argonian kids that results in a wierd clipping? The Phantom Form actor should now have a female body if the player character is female. A list for TESV Skyrim SE by Blessed_by_Arkay. Removed the dead adventurer outside the nord puzzle door with the bloodstained note. The powerful open-source mod manager from Nexus Mods. Removed some occlusion planes around the island that are no longer necessary. 0 vanilla records edited. Recompiled all scripts. Legacy of the Dragonborn will forever change how you play Skyrim. Added an extra bed and a bedroll to Fort Valus common house. Again. The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up. Wyrmstooth East Empire Company Armor Patch. I think you mean Fanaris and Genevier, the Snow Elf kids. I have not played this mod; thus, have not tested the changes. The People of Skyrim Complete Wyrmstooth Additional Patch Notes: Patches are all in esl (espfe) format. Fixed a potential lighting issue after the round door in the refectory. Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. > Realistic Water Two - Wyrmstooth.esp This is a new patch for the newly available SE version of Wyrmstooth. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. Moved hellos from WTDragonHunt to WTDialogueIdle. Load Order Library v5.5.1. Fixed a flickering light issue in Fort Moonwatch Muster. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. +Glorious Doors of Skyrim SE - Update 1.04 +Glorious Doors of Skyrim (GDOS) +Skyrim 3D Misc - Windhelm Doors +Skyrim 3D Misc - Winterhold Gate +Skyrim 3D Docks and Boardwalks +Skyrim 3D Windmill +Ren's HD Shrines by Rengel +Spice Of Life - Orc Longhouses +Skyrim 3D High Hrothgar Steps +Real 3D Walls alternative normal map +Real 3D Walls Legacy of the Dragonborn will forever change how you play Skyrim. Generate fetch quests for any item via AddItemMenu. Hunters on Wyrmstooth should no longer refer to a Jarl. - Corrected FOMOD installer to select the Falskaar patch, if Falskaar is active in the load order. close. Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Random encounters involving multiple NPCs now follow a leader. Added some extra silence after the Wyrmstooth Barrow track. Fixed Signy's new trespass and flee dialogue. ESL. Ahh so maybe you do have to do the quest "Touching the sky" in order to find the kids? All rights reserved. Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring. Beasts of Tamriel - Realistic Water Two Patch, Better Volcanic Tundra Water - Realistic Water Two, Better Watercolor and Transparency for Realistic Water Two, Organic Factions Extension - Patch Collection, QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium, Rain Ripples on water - Realistic Water 2 addon, Realistic ReShade for Obsidian Weathers and Seasons by BigMike, Realistic Water Two and Realistic Needs and Diseases 2.0 compatibility patch, Realistic Water Two Blacksmith Water Fix - Open Cities Patch, Realistic Water Two Forge Water for Elysium Estate - Patch, Realistic Water Two SE - Legacy Settings Loader, RW2 Alt Volcanic Watercolor - Underwater Visibility Fix Patch, Water Direction Override for Leaf Rest with Realistic Water 2, Water Effects Brightness and Reflection Fix - Realistic Water Two Patch, http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499&start=1420#p84443. There might be a problem on my end, but Kalanar and Lorana are showing up on the Inner Sanctum balcony in the Forgotten Vale, when I first arrive there and fight Vyrthur. ESL. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. Or does the newest version of the mod already come with it? The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. Made a few more changes to the book 'History of Wyrmstooth'. Subtypes of Snowberries - Base Object Swapper, Uses BOS to randomly switch out half the Cathedral 3D Snowberries to variegated versions, Makes some details on noble furniture nicer. Made a minor level design change to Wyrmstooth Barrow Crypt. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. Removed a couple script files that weren't being used. Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Realistic Water Two SE (v5.5.0) - Turkish Translation, Realistic Water Two SE - Turkish Translation, Realistic Water Two SE - Ukrainian translation, Realistic Water Two Simplified Chinese Translation, Realistic Water Two SE - Simplified Chinese Translation, Realistic Water Two - Castellano - Spanish, Realistic Water Two SE - Polish Translation, Realistic Water Two SE- German Translation ab 5.3.0, Realistic Water Two SE - German Translation, Realistic Water Two SE v5.2.1Spanish by xlwarrior 2021, Realistic Water Two - Traduzione Italiana, Realistic Water Two SE - Translation Brazilian Portuguese - PT-BR - Version 3.0.4. It could be any one of HUNDREDS of them. Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring. -mXr Skyrim mod reviews "It's definitely a lot of fun and very rewarding" -Brodual "Best. The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience. Obrigatrio (a traduo precisa do mod original). Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore. Remastered voice acting for Ja'Shavi-Dar. Legacy of the Dragonborn will forever change how you play Skyrim. The goal is to provide tested and validated methods for establishing and maintaining an enhanced SkyrimSE mod build. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. In the text field, simply provide a link to the mod. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. It should no longer be possible for Daenlit to run out of arrows. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. Lurius and Theodyn should no longer be seen idling in the Bannered Mare before the quest starts. Daniel Coffey (Lurius Liore up to 1.19.5)David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)Tim Morgan (Theodyn Bienne up to 1.19.4)Andrew Miller (Vulthurkrah)Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)Ben Britton (Athir, Vulom, Holmar)Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)Randy Westbrook (Dunyick, Vontus Laenius, Nalion)Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)Matthew Dixon (JaShavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)Sienna Crichton (Signy)Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)Eli Harris (Shargam from 1.19.4 onwards)Chuck Brown (Ulfgar)Katie Burke (Lorumend)Storm Watters (Spriggan Matriarch from 1.19.5 onwards)Tim Wells (Geitrich from 1.19.5 onwards)Jon Brattin (Bolmar from 1.19.5 onwards)Andrew Dickson (Hulgard from 1.19.6 onwards)Luna Freya (Elmera from 1.19.6 onwards)Carly Danielson (Thelma from 1.19.6 onwards)Elena Hark (Svenja from 1.19.6 onwards)Jack Whitney (Lurius Liore from 1.19.6 onwards)Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)Mia Jabara (Yngfa from 1.20 onwards)Ken Marsiglia (Gjalrunn)Nastasia Marquez (Glendora)Amrit Sandhu (Krakevisa Ritual Mage)Blary (Ingredients Wall Art resource)Artisanix (Paintings and Frames resource)Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)Len van der Stadt (Audio Director, Composer)Soundtrack is exclusively composed and produced for Wyrmstooth by Len van der StadtCopyright 2013 by Len van der Stadt, All rights reservedwww.leonvanderstadt.com, This mod is opted-in to receive Donation Points. Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human. Fixed missing bruma guard armor tempering recipe, Removed broken mesh: meshes\bscyrodiil\lod\imperial city\cyrlod_ic_pillarring01.nif, Fixed Rielle doorway being invisible in some circumstances, Restored ai packages that caused the game not to load with outdated patches, Fixed an objective in Stormcloak in Chains not being failed, Fixed a bug where Renod's lute is stuck in the inventory, Fixed not being able to speak to Cadius in Whispers of the Mountain after the zombie attack scene, Improved the objective flow in Whispers of the Mountain, Fixed missing footsteps for a castle piece, Fixed dialogue conditions in `The Courier`, Fixed barter menu not appear for one line, Fixed Ugly Love start (requires new savegame), Fixed the disability to sit in CYRLowerChair01FL, Removed map markers outside the playable area, Added Elsweyr cliff textures for high ini settings, Removed access to unfinished Fingerbowl and Outlaw Endre's Cave, Removed access to Ogre Camp near Mountain Watch to prevent start of an unfinished quest, Fixed radiant quests sending you to unplayable areas, Fixed missing textures in goblin loading screen, Fixed crashing hairs BSKHairFemaleRedguard08 and BSKHairMaleImperial10, Fixed some helmets being invisible when worn by orcs, fixed broken cloud ruler temple west wing interior meshes, fixed instrumental bard song idle ending instantly, fixed missing iron and alessian weapon meshes, fixed unintentionally visible map markers, included various other missing assets from the LE version, reimplemented combat and discovery music in BSAssets for future compatibility, restructured BSAssets for compatibility with future Beyond Skyrim releases, fix for alammus veil start failing if you exit dialog, fix for beggar not leaving if you refuse reward, wont work if already reached this stage, disabled renod quest bandits after quest complete, wont work if already reached this stage, fixed whispers of mountain zombie respawning, fixed prison guard stuck standing around after final scene in stormcloak in chains, fixed dumrag failing to advance quest if anything blocks his way in the house, improved quest behaviour if you choose to get renod a job but change your mind, fixed persuade options that could be abused for speech skill gain, fixed not being able to start Ugly Love after refusing it once, fixed WE with Noble not giving you gold after intimidation, the bounty collector no longer is a-comin', fixed border gate legionnaire option appearing if you aren't in the legion, choosing to follow Hadvar in Helgen no longer lets you cross the border gate as an Imperial, fixed wrong dialog conditions preventing lines from playing, collisions block were pointing at the root bsfadenode instead of their parent NiNode, fixed some gaps in the Frostcrag Spire collision, fixed Bruma walls collision being too far back, fixed collision problems and closed a bunch of gaps, fixed Somnalius ferns giving off a red spotlight, fixed CyrTreeRedwood missing branch tip texture, fixed ayleid containers displayed in the wrong place, fixed model issue with CYRBRumaUpperClassHome01 chimney, fixed texture flickering in the basement of Icewind Traders, fixed arrow root ingredient can't be picked up and doesn't havok settle, fixed ladybugs sound like coins when they drop on the ground, fixed uninteractable welkynd and varla stones, fix some dungeons not being marked as cleared properly, many load screen fixes (frequency, model position, new models), fixed mispellings of legate precilius varro, fixed typo breaking bounty letter formatting, fixed the skyrim report part IV incorrect Legion numbering, removed keywords that cause vanilla quests to point to outside bruma play area, removed armour keyword from some clothing, fixed mountain lion pelt to leather crafting conditions, fixed house with wrong key assigned to it, fixed values of eastern dwemer weapons to consistent ones, fix alchemical effect "Light" not working because of null hit shader, removed an unused duplicate of the Frostcrag Spire exterior, fixed bruma castle great hall cell ownership, buffed few quest bosses with various items, perks and potions, made renods house never give trespass bounty, cyrodiil deers now drop their own deer pelt variations, added few additional welkynd and varla stones in ayleid ruins, added more idle markers to greenwood so the npcs dont compete for the chopping block. And some of the kids may have neck seams if you add this mid-game, as I reset all weights to 0. so I start at the docks. Quests that should only be run once are now specifically set to only run once. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Bruma Edit, Technicolor Alchemy Overhaul - Unique Alchemy Plants for Skyrim SE, The Halls of Rielle - Beyond Skyrim Bruma and The Cause Combined, Tomebound-Beyond Bruma - Unlock Spell Replacement Patch, Tree LODs for Beyond Skyrim Bruma - SFO and RAT, Unique Glenroy's Akaviri Katana for Beyond Skyrim - Bruma, Unofficial Beyond Skyrim Bruma Creation Club Camping Patch, Unofficial Beyond Skyrim Integration Patches, Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch, Wiseman303's Flora Fixes - Revamped for Beyond Skyrim SE, Wiseman303's Flora Fixes for Bruma and Wyrmstooth SE, YASH2 - Food consistency patch for Beyond Skyrim - Bruma, https://www.youtube.com/watch?v=98WdTyHUpqs, https://beyondskyrim.org/beyond-skyrim-bruma-credits/. Optional no BOS version.

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skyrim wyrmstooth oblivion gate