crocodile race dnd 5e
The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Is it possible to have a crocodile as a companion? Of The North. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. The crocodile can hold its breath for 15 minutes. SwampUrban. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Ability Score Increase. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. Whispers and rumors often follow in the shadow of a hexling. You have a lightly green or blue undertone to your skin. All other imagery used is released free of copyrights under Creative Commons CC0. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. One among them is the changeling known for its shapeshifting abilities. Your Intelligence score increases by 1. When one of the crocodile's heads is asleep, its other head is awake. It must repeat the saving throw at the end of its next turn. You can mimic sounds you have heard, including voices. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. Elves are shaped by their environment over the millennia. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. You can also use your tail as a weapon. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. First, consider where your hexling grew up. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. You can use your sharp teeth and powerful jaws as a weapon. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Ability Score Increase. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. You have 60 ft. of Darkvision. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. Tasha's Cauldron of Everything; 2021. The crocodile makes two attacks: one with its bite and one with its tail. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Healthy aligotarians can live up to 225 years. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. 2023 Wizards. Your size is Medium. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Tail. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Your Intellect and Dexterity scores increase by 1. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. In Faern, the following kinds of lycanthropes are common: Werebat . Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. This isolationist group of proud creatures make powerful Fighters and Barbarians. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Variants: Dragonborn (5e Race Variants/Subraces). They see the world as a place of predators and prey, where life and death are natural processes. All these things will affect how your hexling acts around other people. What are they hiding? Resources. Description. Witch Legacy. Your Constitution score increases by 1. This site works best with JavaScript enabled. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. *Height = base height + height modifier Powerful Build. Shifters range from 5 to almost 7 feet tall, depending on their subrace. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Still a little front loaded with power especially the Magic Animus needs a stern look. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. They tend to be chaotic in alignment. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Bite. Changeling 5e. Ability Score Increase. Charisma is your spellcasting ability for these spells. In that case I would echo everyone else suggesting the Lizardfolk race. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. You have resistance to fire damage. Ranger: I command Fluffy to bite the guy! Amphibious. Fewer have encountered the more exotic species of lizardfolk. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. For languages have you considered aquan instead of Draconic? Size. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Language. This D&D 5E race was designed by Taima and first released in 2019. Their hands and feet are also outfitted with sharp claws. They make highly effective Fighters, Rogues, and Monks. They were powerful hunters and were feared throughout many lands. Create an account to follow your favorite communities and start taking part in conversations. Crushing Bite. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. Search forums Chat/Discord. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Alignment. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. The old woman sighed as she watched him leave. You know the Ray of Frost cantrip. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Charisma is your spellcasting ability for these spells. Shouldnt the escape DC be a lot higher? ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Hold Breath. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Name Last Modified Size; Parent Directory-- . * search . You seem to know A LOT about crocodiles, Blue64. Alignment. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. There sometimes starts growing moss in your hair. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Yuan-ti. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. THE WICKED thing was burnt last week. Nightstalker). You still cant increase a starting ability score above 20. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Scale Defense. They also dont need to sleep normally, falling into a meditative trance instead. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. This is the reason why DnD made an ever-lasting impression in the hearts of people. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . The ones that do, however, find themselves well suited to the profession. Your Dexterity score increases by 1. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. Charisma is your spellcasting ability for these spells. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. The Underworld Awaits! Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Age. Ambassador Crovics are typically given a new name, from one of the languages they learn. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. This site works best with JavaScript enabled. Witch Legacy. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Reset. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Also, they can get more out of the Alert feat than just about any other playable race. Normal - I didn't even notice the change. Your Strength or Constitution score increases by 1. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Hold Breath. Anticipated - I knew what was going to happen. 2023 Wizards. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Languages. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. When it comes to the morality of the crocodilians, they vary widely. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. You can read, speak and write Common, Sylvan and one extra language of your choice. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Your hair and nails grow unnaturally fast. You can't discern color in darkness, only shades of gray.Jaw Trap. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Monster Tags: Place Windows and Place Doors is available to all Plus and Pro subscribers. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. You have two tiny bumps on top of your head, like horns, hidden in your hair. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Ability Score Increase. Ability Score Increase. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Proficiency. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Patrick Feeney: https://threetrollsandadryad.tumblr.com. You can heal yourself as a bonus action . Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). The two-headed crocodile can hold its breath for 15 minutes. Take a look at the beastmaster subclass. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Monsters of the Multiverse and 5.5e. Typically . Witch Legacy. https://taimacreative.com Aquan 5e was the loosened and raspy language. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Distantly descended from fey (where they once served the Queen of Air and Darkness) the Goblin people were conquered by the god Maglubiyet and scattered across the material plane. Your Strength, Constitution and Wisdom score each increases by 1 . A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Makes sure to take some UA to make it not the worst subclass avaliable. Crocodile Armor. That's not how a Crocodile Bite works, oversized or not. Sheet creator documentation is available. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Crocodile. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Lizardfolk Variants.
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crocodile race dnd 5e